Browse Source

Update launchers to ignore handle-duplication errors in GUI launchers.

master
Vinay Sajip 9 months ago
parent
commit
e9923d5af7
  1. 384
      PC/CLISimpleLauncher.vcproj
  2. 219
      PC/CLISimpleLauncher.vcxproj
  3. 371
      PC/GUISimpleLauncher.vcproj
  4. 201
      PC/GUISimpleLauncher.vcxproj
  5. 8
      PC/SimpleLauncher.sln
  6. 12
      PC/launcher.c
  7. BIN
      distlib/t32.exe
  8. BIN
      distlib/t64-arm.exe
  9. BIN
      distlib/t64.exe
  10. BIN
      distlib/w32.exe
  11. BIN
      distlib/w64-arm.exe
  12. BIN
      distlib/w64.exe

384
PC/CLISimpleLauncher.vcproj

@ -1,384 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="CLISimpleLauncher"
ProjectGUID="{A0AB4387-243A-48F7-881D-DE138DDE68BA}"
RootNamespace="SimpleLauncher"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
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<Platform
Name="Win32"
/>
<Platform
Name="x64"
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Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
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Name="VCPreBuildEventTool"
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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DebugInformationFormat="4"
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GenerateDebugInformation="true"
GenerateMapFile="true"
MapFileName="$(OutDir)\$(ProjectName).map"
MapExports="true"
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TargetMachine="1"
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Name="VCFxCopTool"
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<Tool
Name="VCAppVerifierTool"
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Name="VCPostBuildEventTool"
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Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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<File
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<File
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<Globals>
</Globals>
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219
PC/CLISimpleLauncher.vcxproj

@ -0,0 +1,219 @@
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371
PC/GUISimpleLauncher.vcproj

@ -1,371 +0,0 @@
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GenerateMapFile="true"
MapFileName="$(OutDir)\$(ProjectName).map"
MapExports="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
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Name="VCAppVerifierTool"
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Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
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Name="Resource Files"
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RelativePath=".\ReadMe.txt"
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201
PC/GUISimpleLauncher.vcxproj

@ -0,0 +1,201 @@
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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</ProjectConfiguration>
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<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<ProjectGuid>{6295B87B-6312-4D7D-BCE9-A3626FD25417}</ProjectGuid>
<RootNamespace>GUISimpleLauncher</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
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<OutputFile>dist\w64.exe</OutputFile>
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<ItemGroup>
<ClCompile Include="launcher.c" />
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<ItemGroup>
<None Include="launcher.ico" />
<None Include="ReadMe.txt" />
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<ResourceCompile Include="launcher.rc" />
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8
PC/SimpleLauncher.sln

@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CLISimpleLauncher", "CLISimpleLauncher.vcproj", "{A0AB4387-243A-48F7-881D-DE138DDE68BA}"
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CLISimpleLauncher", "CLISimpleLauncher.vcxproj", "{A0AB4387-243A-48F7-881D-DE138DDE68BA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GUISimpleLauncher", "GUISimpleLauncher.vcproj", "{6295B87B-6312-4D7D-BCE9-A3626FD25417}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GUISimpleLauncher", "GUISimpleLauncher.vcxproj", "{6295B87B-6312-4D7D-BCE9-A3626FD25417}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

12
PC/launcher.c

@ -410,17 +410,29 @@ safe_duplicate_handle(HANDLE in, HANDLE * pout)
{
BOOL ok;
HANDLE process = GetCurrentProcess();
#if defined(_CONSOLE)
DWORD rc;
#endif
*pout = NULL;
/*
* See https://github.com/pypa/pip/issues/10444 - for the GUI launcher,
* errors are returned by DuplicateHandle. There may be no good reason
* why a GUI process would want to use these handles, but for now we
* attempt duplication but ignore errors in the GUI case.
*/
ok = DuplicateHandle(process, in, process, pout, 0, TRUE,
DUPLICATE_SAME_ACCESS);
#if defined(_CONSOLE)
if (!ok) {
rc = GetLastError();
if (rc == ERROR_INVALID_HANDLE)
ok = TRUE;
}
return ok;
#else
return TRUE;
#endif
}
static BOOL

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