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* Copyright (c) 2011, Google Inc.
#include "object.h"
void prepare_loose_object_bulk_checkin(void);
void fsync_loose_object_bulk_checkin(int fd, const char *filename);
int index_bulk_checkin(struct object_id *oid,
int fd, size_t size, enum object_type type,
const char *path, unsigned flags);
* Tell the object database to optimize for adding
* multiple objects. end_odb_transaction must be called
* to make new objects visible. Transactions can be nested,
* and objects are only visible after the outermost transaction
* is complete or the transaction is flushed.
void begin_odb_transaction(void);
* Make any objects that are currently part of a pending object
* database transaction visible. It is valid to call this function
* even if no transaction is active.
void flush_odb_transaction(void);
* Tell the object database to make any objects from the
* current transaction visible if this is the final nested
* transaction.
void end_odb_transaction(void);